Sangre en Yermo

Our Adventure thus far!
Recap of the first couple of games

1. Returning from Daggett, there is a blackout and the gang (S,G and K) are pulled over for speeding by a California Highway Patrol officer named Hardy. The gang shoots and kills his ethereal projection and then S stabs the real him in his car. He flees and is shot in the ankle by G, collapses and is treated before being taken hostage at Shep’s trailer.

2. After a brief interrogation, where Hardy reveals he was to meet with the guy at a gas station near town,

3. The group heads to the Gas Station where they find strangeness, combat a giant spider and meet Hannibal the b-movie level actor dressed as a mobster. Many “Is he a wizards?” are exchanged, and they are forced to combat the spider thanks to a spell locking them in the building lest they be burned by the sun.

4. After a spider curb stomp, they attempt to hunt down who Officer Hardy is after Hannibal kidnaps him.

5. The group commits a daring midnight robbery of a Radio Shack at a shopping center, including holding all three security guards hostage, stealing multiple computers and trying to hack their way places. They escape unhindered and with new toys.

6. They track down the officer’s apartment, scrounging information before meeting Mr. Sun and Mr. Summer, two hitmen who do not immediately know the gang is . A Mexican standoff ends with shots being fired both ways and the gang is who they are to kill. The gang gets away thanks in part to the wonder of S hammering one assassin from motorcycle.

7. They kind of figure out how to use some stolen magic rings from the apartment before re-investigating the gas station to find a note from Hannibal telling them to met them at Calico Ghost Town.

8. The meeting ends in a shootout, with K wasting Hannibal in a spooky vampire fight, Cory the meth thrall ending Mr. Summers with a shotgun to the chest, and S LIKE A RAINBOWing Mr. Sun. K’s truck is sadly killed in the altercation.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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